Hi everyone,
I just stumbled across this site, and it looks like a great resource for game music! I have ripped music from a number of games over the years and found others around the place that aren't yet listed on the site, so here are a few. Let me know if you're interested in any of them:
Blood 2 and Shogo (.ogg, can get DirectMusic rips if you *really* want)
Boppin' (.mid)
Body Count (.imf)
Brudal Baddle (.mod)
Bubble Bobble (.raw)
Duke Nukem II (.mid; official versions by Bobby Prince)
Epic Pinball (.s3m)
God of Thunder (.imf)
Hocus Pocus (.mid)
Jazz Jackrabbit (.s3m)
Jill of the Jungle (.cmf)
Kiloblaster (.cmf)
Math Rescue (.cmf)
Monster Bash (.imf)
Need For Speed III and IV (.ogg)
Quake III (.ogg)
Pitfall (.mp3; intro music CD rip from Win32 version)
Shadow Warrior (.mid and .mp3 of CD rip)
Simcity 2000 (.mid; Windows version)
Unreal Tournament (.xm, .s3m, .it, etc.)
Word Rescue (.cmf)
Xargon (.cmf)
Zone 66 (.ogg; in progress, only the title and alternate title music at present)
All these files are playable in Winamp with AdPlug under Windows, or XMMS/Audacious with AdPlug under Linux. Note that a recent (CVS as of this writing) version of AdPlug is required to play the CMFs correctly (I contributed some bug fixes to the CMF player.) By far the best method of playing the CMFs is to use the official Creative Labs player run through DOSBox though, as AdPlug is still not 100% perfect. (Give me a shout if you want that too!)
Also, if anyone's interested I have an 'improved' IMF player that generates a nice stereo harmonic when playing IMF files. It leaves the files sounding authentic, but it makes them a lot nicer to listen to. You can compare the difference if you play
an IMF file in your normal player and then compare the same song
played through my synth. If you like it, I could create an "imf2wav" program that will spit out a .wav file directly from an .imf, without needing a player like Winamp. (Might make it easier to generate the .ogg files for this site!) Let me know what you think.