by TheAlmightyGuru on Mon Jun 22, 2009 8:14 am
That sounds like something Strongbad would say. Although, gamers have been calling them ducks ever since the game came out.
I've beat all three difficulty levels on an actual Atari, though I've never got the microdot. Maybe I should try for it.
As for the bat, if I remember correctly, you can keep items safe by dropping them off inside the yellow castle. The bat can't pick them up there.
Also, I think the bat always tries to grab and item from you before picking one up off the ground if both items are in the same room. So, take two items with you, one that you need (the bridge) and one you can lose (a key to an unlocked castle).
Pick one up, move it to the next room, go back, pick up the other one and move it to the next room, etc. When the bat shows up and you're carrying the key, just let him fly off with it. If you're holding the bridge, try to run back and pick up the key, so the bat will take the key instead.
That might give you enough time to get through the dark maze.
You can also catch the bat and you can still use the item it's holding! It will struggle free eventually though, so you have to be quick with it.